Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Saturday, July 2, 2011

Review » Arcade Light Switch

Review » Arcade Light Switch

Arcades, to a large degree, may have faded into obscurity thanks to the advent of ultra powerful video game consoles. But that doesn’t mean you can’t slap a piece of memorabilia of the now defunct hang out spot up in your house. The Arcade Light Switch installs like any other household light switch, yet instead of flipping a switch you can tap one. Chances are they’re designed to stand up to the test of time given their roots, and for anyone with a gaming room in their home there couldn’t be a more fitting finishing touch.

Review » BrickGun: A LEGO Handgun

Review » BrickGun: A LEGO Handgun

LEGOs are for kids, right? Why some might dispute that, especially in light of Darth Vader’s Personal Spacecraft, there are other options. Enter the BrickGun. They’re a 1:1 scale of the real thing and arrive in pieces (240 to be exact) for you to erect. Trigger, slide, hammer and even the shell ejector port function like the real thing, albeit on select models.

The notion of a LEGO gun is actually pretty scary, especially if one could produce an actually working version that fires real live bullets. Sneaking the weapon onto airplanes and into banks could be as easy as spending, well, the better part of an afternoon in the bathroom, since it probably takes sometime to build.

If you’d like your own Brick Gun head to their site and expect to pay about $80.

Thursday, June 30, 2011

Review » Microsoft Xbox 360 Elite

Review » Microsoft Xbox 360 Elite
The good: Excellent selection of games, including many 360-only exclusives; all games are in native high-definition; user-friendly Dashboard interface; supports wireless controllers and accessories; Xbox Live service offers online multiplayer (with matchmaking and voice chat) and content downloads for most games; backward compatible with many--but not all--original Xbox titles; doubles as a superior digital media hub and Windows Media extender; online Marketplace allows easy purchases of minigames, add-on gaming content, high-def movies, and TV shows.

The bad: The Elite fails to correct most of the annoyances of the original 360 version: the noisy DVD drive and cooling fan; a gigantic, oversize power supply; no built-in wireless networking; only three USB ports; a substandard DVD player; online gaming requires a paid subscription to Xbox Live; proprietary wireless format limits third-party accessories.

The bottom line: While it's neither a must-have upgrade for existing 360 owners nor as feature-packed as the PS3, the Xbox 360 Elite's combination of top-notch gaming and digital media features make it the current game console of choice.

Specification:

Color:
Matte black

HDD: Proprietary 120GB SATA

Dimensions: 12 x 3 x 10 in.

Weight: 7.7 lb.

Power: 175W (Falcon), 150W (Jasper)

Wireless: Optional adapter

Ports: HDMI, combo A/V, LAN, USB x3, HDD x1, MU x2

Bundle: Wireless controller, composite A/V cable, ethernet cable, headset

http://reviews.cnet.com/consoles/microsoft-xbox-360-elite/4505-10109_7-32390552.html?tag=rvwBody

Review » Xploderz XRanger 2000

Review » Xploderz XRanger 2000
★★★★½

For the longest time now, if a group of kids wanted to play a game with guns in their backyard the choices of what to use were somewhat limited.  There are B.B. guns, but you’re not supposed to shoot them at people; there’s paintball guns, but in a backyard situation they’re hardly optimal (unless your backyard consists of a few acres of woods) – or there were Nerf (and other dart) guns.  Nerf has been the king of the backyard battleground because of the innovations they’ve shown in the past, and no one has had the chutzpah to challenge them.

Until now.

Enter The Maya Group with their new line of Xploderz guns.  What the Xploderz guns use for ammo in the really revolutionary thing they bring to the table.  The problem with Nerf-style guns, is that unless you’re playing in a totally “sterile” (an arena with white walls and floors) environment, the darts can be a real pain to find.  Usually gaming sessions end up with at least one dart per gun MIA, and the reloading times end up causing an unnatural break in the action.  Xploderz uses water-infused pellets, for ammo that is one-time use.   They call it “H2-Grow”, and in reality the pellets do grow as they absorb water (although the process takes a few hours).  The pellets don’t really absorb enough water to get you wet however, so don’t think this will also work for a squirt gun battle.
You load one of the guns by attaching a clip full of “wet ballz”.  The clip is gravity fed, and when you pull back the plunger, a vacuum piston inside pulls one of the “wet ballz” into the chamber.  That’s one thing I didn’t particularly like on the XRanger 2000, is that you had to pull the knob to reload it after every shot, and where it’s positioned (in front of the trigger) makes it a bit awkward.   The Maya Group claims that the XRanger 2000 can shot up to 85 feet, and in my testing I was able to hit that mark pretty consistently.  I definitely was out ranging my son when he tried to shoot me with his Stampede.

The XRanger 2000 is surprisingly comfortable to use even though it’s fairly large (just a bit bigger than the Nerf Stampede), and it’s pretty light as well (no batteries).  While the gun doesn’t have the power to make the “wet ballz” explode one hundred percent of the time, they don’t hurt when you get hit by one.  Generally though, if the target is within 40 or so feet the ball will explode – power just drops off too much at more distance.

Review » Xploderz XRanger 2000

The XRanger 2000 retails for $39.99, and comes with the gun, 2000 dry “wet ballz” (oxymoron?), a removable butt-stock, and a fold a way bipod.  As long as you don’t mind buying new ammo after you run dry (a 500 round pack runs between $5.00 and $5.99 depending on where you shop), the XRanger 2000 is a great gun to add to any collection.  While it may not be ideal for CQB matches, you’ll be able to outdistance your friends in a wide-open setting.

I give the XRanger 2000 from The Maya Group a rating of 4 and a half stars out of 5
You can buy the XRanger 2000 at Amazon for $39.99.

Tuesday, June 28, 2011

Review » Gears of War Xbox 360 Will Paint your Living Room Red

Review » Gears of War Xbox 360 Will Paint your Living Room Red
It’s probably a safe guess that many of you can’t wait for the next installment of Gears of War 3 to be released on September 20th.  Chances are, though, you already own an Xbox 360. But if some reason you don’t, or need a spiffy upgrade, then you’ll definitely be hip to the Gears of War 3 Xbox 360.  It includes a 320GB hard drive, two wireless controllers, a standard copy of Gears of War 3 the game, a headset, and a download token for bonus game content including the Infected Omen Weapon Pack and the Adam Fenix character for use in multiplayer.

But Microsoft didn’t stop there.  They’ve customized the power and eject buttons with unique sounds from the “Gears of War” universe.  If the $400 price tag is a bit too steep for your wallet, you can also purchase the controllers separately for $60 a pop.

Both the console, game and controllers release on September 20th.

Review » Redbox Video Game Biz Now Exploding to 21,000 Locations

Review » Redbox Video Game Biz Now Exploding to 21,000 Locations

Today is June 17th, and as promised Redbox has rolled out their video game rental biz nationwide to over 21,000 of their boxes located at super markets, convenient stores and those alike.  They’re offering a wide variety of titles, including new releases such as Infamous 2, L.A. Noire and Duke Nukem Forever.  Much like their movie rental business you can hop online, login and reserve a copy of the game at the closest Redbox.  However, while movies cost $1 for a single night, games are twice that (plus tax).

Review » LEGO Darth Vader Super Star Destroyer Executor Hovering to a Toy Store Near you September 1stgam

Review » LEGO Darth Vader Super Star Destroyer Executor Hovering to a Toy Store Near you September 1st
Star Wars never ceases to amaze us.  The first movie arrived in 1978 and to this day continues to be a hot items amongst today’s generation of video game playing, always connected youths.  Adding to the luster and zeal of the brand will be the rlease of the LEGO Super Star Destroyer Executor, Darth Vader’s personal spacecraft.  It’s a 3,152 brick affair, measures 50-inches long, weighs 8lbs and costs a whopping $400.  For that you’ll get a removable bridge located underneath the top of the model and enough space to place a few key characters, including Darth himself.  It goes on sale September 1st.

Review » Transformers: Dark of the Moon

Review » Transformers: Dark of the Moon
★★★☆☆

The last Transformers game, War for Cybertron, was a fun excapade into the world of Transformers that didn’t take itself too seriously, but was a classic, kid-friendly action-adventure with some surprisingly great multiplayer. The game followed no movie, instead detailing how the war between Autobots and Decepticons started, eventually leading their world to almost utter annihilation.

So what the hell is Dark of the Moon? A $60 4-hour prelude to the movie coming out next week.
Let’s not confuse the issues. Dark of the Moon is every-bit as entertaining and fun to play as War for Cybertron. The single-player campaign features old favorites on both sides of the Transformers character spectrum, and is veritably enjoyable for both adults and kids. Combat is simple, revolving around a two-weapon system, infinite ammo, two special abilities and a melee attack. The familiar voices from the TV show and movies all return, for the most part. It’s just a fun little game.

Review » Transformers: Dark of the Moon

The issue is just how “little” it is. Seven chapters total last about 4 hours on medium difficulty. The entire last level is a boss fight. The plot starts and ends at essentially the same place, where every action taken, even if successful, makes no difference. Defeat a boss? No worries, he’ll just escape at the last second and live on to wreak more havoc. Blow up a facility? It really made no difference anyhow. There literally is no incentive to play the game to actually “beat it” unless you want the achievements.

And it’s far too easy to see just how the game was made when beating the game is a 125 point achievement.
There really isn’t much to say about the single-player campaign. It’s one-player only, has relatively decent graphics and artwork, but the only thing worth noting is how fun it is to watch the Transformers…well, transform. Weapons are standard, combat is fun but not particularly difficult, and once you put in the four hours everything’s set.

Review » Transformers: Dark of the Moon

Multiplayer should be a whole different story, especially considering how fun War for Cybertron was. With identical gameplay and a few more characters and weapons, it shouldn’t have been too difficult. But nobody’s playing online. I had trouble finding a decent game for three days. With only three play modes (team deathmatch, deathmatch and “conquest”, a territory-based gametype), it was far too difficult to actually find players. The few times I did have a game available were fun, but it’s exactly the same as War for Cybertron, just on a smaller scale. Levels can be larger, but use smaller corridors that easily bunch up enemies. The level design isn’t particularly satisfying, and while still fun, I can’t imagine playing for more than a few days because there simply aren’t people to play with.

What all this means is that Dark of the Moon is a movie-game. It doesn’t copy the movie. Instead, it’s a prelude, to warm people up to it. I don’t think it’s fair for Activision to charge $60 for a game this small. It could be an iPhone game, after all. Just a week after release and people are selling it for half-price on sites like Amazon. So unless you want to torture yourself or friends by getting it and waiting for like-minded folk to find you online, rent this bad-boy and send it packing. Because it’s fun…just not worth keeping on the shelf at home.

Review » InFamous 2

Review » InFamous 2
★★★★½

The tale of Infamous was an interesting one. Cole McGrath wakes up with electrical powers, has to make some pretty harsh choices, and ultimately saves a city by killing his future self, which somehow managed to time travel only to wreak havoc on his own past. Yep. Now Infamous 2 comes around wagging its tale begging us to play, and I’m glad I did.


Infamous 2 is a 3rd person action “shooter”, if you will. It’s a shooter because the majority of combat revolves around playing Zeus, the lightning juggler, though Cole has plenty of other bright and shiny powers. Following a good/evil narrative, players can decide whether to act charitably or selfish, which developer Sucker Punch Studios defines as kind-to-the-point-of-stupidity or being a practical guy, but a jerk. How you behave has minimal influence on the world…in-game characters will either cheer you on or run in fear, and main characters have similar reactions, though choices made in either direction will have different dialog and different reactions to the events unfolding.

Review » InFamous 2Meet the new Cole McGrath…Dammit, why do I keep wanting to say Phelps?

This time, McGrath is saving the city…oh, just a different one. Unoriginal, but it works. All the parkour returns in its clumsy super-powered fashion, and players can take a breath of fresh air knowing they won’t spend 50% of their time scaling buildings. Climbing is faster, and more powers have been added which improve on the need to get in the air. It doesn’t help though that Cole is no longer the only super-powered human, and that everyone else can fly. Thanks for rubbing it in our faces Sucker Punch.
As expected, the world looks brilliant, and it’s no longer about the “urban jungle”. The fictional city of New Marias – a blatant representation of New Orleans, all the way down to a character Nix with a Cajun accent, and plenty of swamp areas and water to avoid. As a sidenote, Cole can’t touch water because it hurts him…how does he drink? How do rainy days interfere with his life? How can this man not make an electrical umbrella, and for that matter, turn himself into a bolt of electricity and just fly? But I digress, the PS3 exclusive looks great and runs very well, though an initial, brief installation is required, which is surprising because Infamous didn’t require an install.

Review » InFamous 2

Instead of Cole fighting, well, himself, the game begins with him evacuating Empire City (aka New York) from “The Beast”, a giant monster of ridiculous power. In this battle things seem to go well until it becomes clear that this boss is indestructible. Fleeing the city to New Marias, Cole and NSA pal Agent Kuo, along with the backstabbing sidekick Zeke search out a number of blast cores to make Cole more powerful. Phew, that was a mouthful. The convoluted plot is actually very well represented, far better than is generally expected from a videogame. Nearly every character is a true product of their lives, and fans of the original game will within minutes forget about Cole’s complete makeover from nasal bike-boy to thoughtful hero-type. Zeke’s constant search for redemption is heartwarming, and the tension between him and Cole is constant. Kuo has her life turned inside out when she is forced to becoming a Conduit – someone with powers – and in her struggle ends up losing grip on reality.

Meanwhile the residents of New Marias are often the dumb AI inhabitants we all expect, but once activated for missions can be exceptional. Even the bad guys have reasonable motives, deranged as they may be. Expecting a game like Infamous 2 to have a proper story would be expecting too much, and Sucker Punch kicked those expectations to the curb and really delivered. I only wish there were more characters to help flesh out the fiction even more, because frankly there are so many places it could have gone. The handful of actual characters, however, is so limited that the game is stuck to whatever we can learn from those eight.



Traversing the giant city, a chore/adventure of its own, is the 2nd part of this trifecta game. The final piece is combat, which is hardly electrifying. Cole has his standard set of lighting bolts, deflections, and hovering abilities. The newer attacks aren’t magnificent in any sense, and they’re certainly worth playing with and investigating. Enemies continue to get more powerful and the standard attacks just stop doing damage, forcing players to adapt. The environment is rarely a component to combat, which is a shame considering how vast it is. All surrounding buildings are good for to steal electricity from. To really get the most out of combat requires ingenuity. Pick up a car, throw it at a group of gun-wielding maniacs, then throw electric grenades at it until it explodes. Unfortunately there’s no incentive for inventive combat, because Cole is so weak that leaving yourself open for attack long enough to do that will likely leave nothing but Swiss cheese.

As Infamous 2 progresses, Cole will earn experience points which can then be used to purchase new powers. Primary and secondary missions, as well as general kindhearted behavior/jackassery will earn XP, though many of the better abilities require playing through quite a few secondary missions. These often range from boring to “well, at least it isn’t another waiting screen in Duke Nukem Forever”. Interestingly, the “multiplayer” aspect of Infamous 2 is mission creation, where players can make secondary missions for anyone to play. Some of the user created missions are amazingly fun and creative, which makes you wonder why all of the in-game missions are identical and oh-so-dull. Why is every hospital and medical clinic in need of the exact same thing?

What makes Infamous 2 great is that it’s a strong game with only a few relative flaws that has excellent fiction. Combine that with strong combat and platforming, and the chance to play for a very long time by playing user-created missions and making your own missions in the enormous city and beyond, and Infamous 2 is a definite keeper.

Review » Star Wars Operation

Review » Star Wars Operation

Operation, the board game from a few decades past, has to be one of our all time favorites. So there’s no way that the original surgical game that requires a cunning amount of concentration could be topped, right? Wrong. The R2-D2 Edition of Operation will have fan boys and board game enthusiast creaming a many a pants. C3PO is in on the action as well, though he isn’t the mainstay of this classic favorite. You’ll remove gears, batteries and those alike to cure the Droids of their ailments this September for $26.99.

Review » “Transformers: Dark of the Moon” iOS Game Release Date Announced (video)

Review » “Transformers: Dark of the Moon” iOS Game Release Date Announced (video)

In just two day’s time “Transformers: Dark of the Moon” will hit theaters. It’s sure to be one of many blockbusters this summer, despite the fact that it’s the third installment of the series, which often proves to be the worst. Along side it, EA will launch an accompanying iOS game of the same name, “Transformers: Dark of the Moon“. It utilizes a 3/4 view and over head shot depending on the action at hand. You’ll be able to play as OPTIMUS PRIME, or fan-favorite BUMBLEBEE, while you try to defeat those nasty Decepticons through 13 heart pounding (we doubt it) levels. Throughout the game you’ll be able to unlock 13 upgradeable weapons ranging from the Ion Blaster to the Nucleon Shock Cannon and face off against 5 bosses in addition to the movie famous Megatron and Shockwave.

“Transformers: Dark of the Moon” for iOS is expected to release June 28th and cost $6.99 for the iPad and $4.99 for the iPhone.

Sunday, June 26, 2011

Review » Developments on Windows Phone Mango’s Games Hub Revealed

http://www.gadget.com/files/2011/06/mangogameshub.jpg

Microsoft has introduced the latest developments on its Windows Phone Mango, particularly with its new Games Hub. One of the biggest changes on the Hub is that it now features that were used to be relegated to a separate Xbox Live Extras app. This includes Xbox Live messaging, integrated achievements, and the ability to edit the user’s Xbox Live profile down to its fully animated 3D avatars. Players can even compare their achievements with their friends.

The 3D avatars even move depending on how the user treats the Windows Phone. Shaking the phone would make the avatar dance or even faint; abusing the phone too much and the avatar might even lash out at the user.

Another improvement is the Hub’s Collection view that lets users manage their installed Windows Phone games more easily. Games are used to be sorted alphabetically, featuring the icon on the left of the list and the name on the right. Now, if the phone has more than 20 games, the list would feature the last three titles the user has played.

Seeing these developments make me more excited about its Fall release.

Source: Windows Team Blog, via Engadget

Friday, June 10, 2011

REVIEW: Under the JDome at E3 2011

While at E3, there was a huge area devoted to an organization known as Pro Vs. GI Joe. According to their official website: “Pro vs. GI Joe sets up real-time video game competitions between professional athletes, musicians, celebrities, high-ranking military officials & politicians in the states and troops stationed overseas via online gaming”.

In other words, it gives the chance for bigwigs to play video games with the everyday soldier. The purpose of their E3 booth was to get more donations, but at display was the jDome. For those who aren’t aware, the jDome is a cloth hemisphere designed to be a very immersive type of gaming screen. I have reported on it before, but I finally got a chance to try it out.

Standing before it really makes me feel like I am actually there. It is good for first person shooters, but without my feet moving, the illusion felt incomplete. Perhaps I could have a treadmill under my feet, but I’m guessing I would lose my balance. Apparently, the jDome helps the military train. and they play a lot of Call of Duty, which doesn’t surprise me.

Was the jDome the most immersive thing that I saw at E3? Actually, no. As far as sound was concerned, that award goes to the KOR-FX. As for vision, you’ll have to read about Replicating Reality. If you want to find out more about the jDome, read up on the official site here.

REVIEW: Razer Star Wars Gaming Keyboard


Avid PC Gamers nowadays don’t just settle for ordinary gaming gear when playing their favorite games. Some usually try to make use of special gears like gaming keyboards that can enhance gameplay. And for such reason, Razer has been coming up with new gaming gear that caters to avid gamers and their favorite PC games. For avid fans of the new Star Wars: The Old Republic, here’s a new Razer Star Wars Gaming Keyboard that would help enhance the gaming experience.


The new Razer Star Wars Gaming Keyboard features dynamic adaptive tactile keys that help make macro controls and character skills within easy and convenient reach. This gaming keyboard also features a full color, LCD track panel that can be used for recording macros, as well as go through game information easily. This gaming keyboard also features added programmable keys to enable recording macros without having to disrupt current game play. The new Razer Star Wars: The Old Republic gaming keyboard is available at Razer for US$200.

Thursday, June 9, 2011

REVIEW >> Japanese News Confirms Nintendo’s New Controller to Have Touchscreen, Camera


A Japan-based newspaper has reported that Nintendo’s upcoming gaming system, which is codenamed “Project Cafe,” will have touchscreen controllers with built-in cameras. This report has confirmed, or at least given more credibility, long-running rumors about the next-gen Nintendo Wii.

Nikkei added that the controller will have a six-inch touchscreen display and camera, as well as tablet-like functionality. Thinking about it, the console might look like a Wii being controlled by a slimmer Nintendo DSi. How that would work? We will have to find out.

Nintendo is set to unveil this new gaming gadget at this year’s E3 next week.

Source: Nikkei, via CrunchGear

REVIEW: THQ uDraw GameTablet Gives Xbox 360 and PS3 the “Wii U Experience”


The introduction of Nintendo’s Wii U gaming system may have made some people wondering whether Microsoft and Sony would create their own touchscreen controllers, much like how the two companies created the Kinect and PlayStation Move, respectively, in response to Nintendo Wii’s motion gaming. Actually, they have, but with a gaming device created by a third party.

THQ comes up with the uDraw GameTablet, a slate device that would cater to both Xbox 360 and PlayStation 3. Like the Wii U controller, it has a touchscreen display that also can be used for drawing and handwriting. However, it is noticeably thinner than the Wii U counterpart mainly due to the lack of a Wiimote holder, something the two other consoles do not need.

So far, both Xbox 360 and PS3 have yet to unveil games that will support the uDraw, but the device itself features uDraw Studio and Pictionary, which are bound to leave you busy for hours. Both versions of the THQ uDraw GameTablet will be available in November for less than $100.

Source: Engadget

REVIEW: Sony PlayStation 3D Display

Console gaming is becoming more and more advanced, not to mention more exciting as console game makers like Sony tries to develop new ways to enhance the gaming experience. This might also be needed in order to keep their new PlayStation consoles in demand from gamers. And this time, Sony is not just focusing on its consoles to keep the interest up. Sony has also recently introduced the new PlayStation 3D Display.

The new Sony PlayStation 3D Display is a 24 inch LCD display that offers its users with full HD 1080p in 3D. The PlayStation 3D Display also offers a special two-player feature that optimizes two-player mode gaming by giving each person a full screen view of the action in full HD. It comes with built-in speakers and subwoofer and can be used for the PlayStation 3 as well as for PC or even a cable TV box. The new Sony PlayStation 3D Display is expected to be available this fall. It is expected to cost around US$499.

Image Source: PlayStation Blog

REVIEW: Sony PSVita, aka PSP 2, Unveiled


Hacking problems aside, Sony is gearing up in the next-gen handheld gaming device race with the introduction of the PSVita, known previously as the Playstation Portable 2. The gadget comes with six-axis motion sensors, dual analog controllers with thumbsticks, front- and rear-facing cameras, an OLED touchscreen, and a touchpad at the back.

Sony has also displayed a number of game titles, including Uncharted: Golden Abyss, LittleBigPlanet, and Street Fighter x Tekken.

This handheld gaming device also allows online play, although Sony has confirmed that the PSVita will be available exclusively through AT&T. The WiFi-only model would cost $249, while the 3G model would go for $299, with both models shipping worldwide in time for the holiday season of 2011.

Source: Engadget

REVIEW: Nyko Reveals Gear for Nearsighted Kinect and Longer-Lasting Nintendo 3DS


Gaming gear maker Nyko unveils an array of helpful accessories for your gaming devices at this year’s E3. First of the bunch is the Zoom for Kinect, a clip-on spectacles that is set right in front of Kinect’s sensor bar, allowing you to get 40 percent closer to the device with no loss of function. This makes motion gaming with Kinect a whole lot of fun even in smaller spaces.

Meanwhile, the Nyko Play Clock (pictured, left) is a charging dock for Nintendo 3DS that also functions as an alarm clock. Why you ask? Perhaps someone out there would rather use his 3DS as an wakee-upper rather than the iPhone, the iPod, or let alone an actual alarm clock.

Finally, Nyko rolls out not one, but three new extended battery packs for the Nintendo 3DS for longer battery life. The Shock n’ Rock brings triple battery life, vibration feedback, and four speakers. The Power Grip is an external battery that not only triples the battery life, but is also ergonomic to handle. And the Game Boost (pictured, right) is a simple snap-on accessory, giving your 3DS an extra hour or two of gameplay.

All of these accessories still have mysterious prices and availability dates, so you better keep an eye here for more updates.

Source: Engadget

REVIEW: Nyko Play Clock For Nintendo 3DS

With the Nintendo 3DS becoming a popular portable gaming console, other accessories may tend to give it some added useful features. There’s the Nyko Play Clock that would give your 3DS a unique feature while you are charging it. It might be reminiscent of those docking stations made for smartphones.

The Nyko Play Clock is a charging dock for the Nintendo 3DS that features more than just a charging facility for your portable gaming device. It also features an alarm clock as well as an AM/FM radio. It comes with its own powered stereo speakers that allow users to access music files stored on their 3DS and listen to it on the Nyko Play Clock. It also features a line-in port that allows users to access music files from their smartphones, MP3 players and more. The Nyko Play clock is now available at Nyko for US$40.

Image Source: Nyko